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Magus Spells

Earth

Rank Spell Spell Name Effect
5th Rank Earth Spear Array An earth-style spell of the fifth rank, a modification of the basic ‘earth spear’ spell, causes multiple earth spears to appear in an area.
1st Rank Earth Tremor An earth-style spell of the first rank, shakes the ground beneath the opponent’s feet.
5th Rank Earthguard A staple earth-style defensive spell, can be used at the fifth rank to cover one’s body with stone, at the seventh rank to cover it with jade, eighth rank for crystal jade, ninth rank for platinum, and Saint-level for diamond. According to legend, at the Deity-level, the Earthguard armor is made of adamantium.
Forbidden Spell Heaven Collapses, Earth Shatters A forbidden-level earth-style spell that can cause the earth to roil about, unleashing chasms which will spew countless amounts of magma.
Forbidden Spell Heavenly Meteor's Descent A forbidden-level earth-style spell that can cause countless giant boulders to fall from the sky and reduce a city to rubble.
Forbidden Spell Pulsating Guard A forbidden-level earth-style defensive spell that protects a wide area from spells, even some other forbidden-level spells.
1st Rank Shattered Rocks A scaling earth style attack spell that has different names and levels of power. Used as a way to ‘test’ one’s strength.
1st Rank Shield of Earth A scaling earth style defensive to protect himself until 5th Rank spell Earthguard.
5th Rank Supergravity Field A scaling earth-magic spell that can only be used by magi of at least the fifth rank. It allows an earth-style magus to strengthen the gravity field in a localized area to negatively impact his opponents.
1st Rank Wall of Earth A scaling earth style defensive to create one wall for personal protection until 5th Rank spell Earthguard.
Forbidden Spell World Protector A forbidden tenth-rank spell of the earth element type. The strongest offensive earth element spell.

Wind

Rank Spell Spell Name Effect
Airwings A wind-style spell that is the higher level form of the Soaring Technique, it creates two wings of air which allows the user to fly at high speeds.
Forbidden Spell Annihiliating Tempest A forbidden-level wind-style spell that can fill the entire sky with blade-like gusts of wind.
Forbidden Spell Dimensional Edge A forbidden Saint-level wind-style attacking spell, supposedly the most powerful 1 vs 1 spell in existence. According to Doehring Cowart, can slice through the walls of reality itself.
5th Rank Floating Technique A wind-style spell of the fifth rank which allows a wind user to float in the air. Not quite as useful as true flight.
7th Rank Soaring Technique A wind-style spell of the seventh rank that allows the caster to truly fly in the air.
Supersonic  A scaling wind-magic spell that can dramatically increase one’s speed.
9th Rank Void Extermination A wind-style attack spell of the ninth rank.
5th Rank Windhowl A wind-style attack spell of the fifth rank.
Windscout A wind-style scouting spell.
9th Rank Windshadow A wind-style spell of the ninth rank that combines the best parts of the Airwings spell and the Supersonic spell.

Water

Rank Spell Spell Name Effect
Forbidden Spell Absolute Zero

A forbidden-level water-style spell that can freeze an entire army to death.

8th Rank Floating Scryer Technique A water-style spell of the eighth rank used to create one crystal ball to record events.

Fire

Rank Spell Spell Name Effect
Forbidden Spell Earthly Fire Burning the Cities A fire-style magic spell which can burn a city to ashes
Forbidden Spell Heavenly Fire Burning Fields  A fire-style magic spell which can burn a city to ashes.
Forbidden Spell Phoenix Metamorphosis A fire-style magic spell that create extremely powerful fire phoenix reputed to its offensive power, and single-target attack 2nd only to Dimensional Blade spell.
9th Rank Scorching Meteor Shower A fire-style magic spell that creates many house-sized chunks of flaming meteors.

Lightning

Rank Spell Spell Name Effect
Forbidden Spell Heavenly Lightning of Absolute Destruction A lightning-style magic spell which can unleash tens of thousands of thunderbolts.

Darkness

Rank Spell Spell Name Effect

Light

Rank Spell Spell Name Effect
Forbidden Spell Angelic -Descend A light-style magic spell that creates a illusionary Six-Winged Angel similar to the forbidden-level earth-style spell World Protector.
Forbidden

Spell

Holylight Lance A light-style magic spell that creates and shoot a thick pure white spear of light 

Oracular

Rank Spell Spell Name Effect


Necromancy

Rank Spell Spell Name Effect
Wraith Call Summoning the soul of the dead within Undead, the stronger the spell caster, the stronger the dead soul he/she could call

Life

Rank Spell Spell Name Effect


Profound Truth of Laws

Profound Laws are divided into Fire, Water, Wind, Earth, Lightning, Darkness, Light. There are also the four Edicts which are Life, Death, Destruction and Fate.

Each of the Laws is composed of six mysteries except for wind which has nine. By mastering one law an individual becomes a Demigod. By mastering two laws an individual becomes a God. By mastering all of the laws in the element they become a Highgod. It is possible to fuse the laws within one element. When all laws within one element are fused into one then the Highgod becomes a Paragon in that element. When becoming a Paragon, supposedly all flaws that training in any Law or Edict brings about disappear, though this could be a misconception due to a Paragon's Will reinforcing all aspects of their attack, defense and speed. It is also possible to fuse laws from different elements but that requires a mutated soul.

To train in the laws one has to have an elemental affinity with that law. But to train in any of the Edicts special conditions have to be met. To train in Destruction one must possess a sword shaped soul. To train in Death one must possess a pure soul.

Saints and Deities that train in different Laws tend to specialize in different areas (e.g. material attack/defense, soul attack/defense, speed, regeneration/healing etc.)This is because of the difference in the Laws they train in; different Laws have different specializations so Saints and Deities tend to improve towards the specialization (provided that they have no natural advantage like Hemmer's and Beirut's insanely tough bodies).

Profound Laws of Fire:

Saints and Deities who train in the Laws of Fire tend to be weak in defense but specialized in soul Offence.

1) Essence of Fire

2) Profound Mystery of Heat

3) Profound Mystery of Explosive

4) Profound Mystery of Flamebody

5)

6)

Profound Laws of Water:

Saints and Deities who train in the Laws of Water tend to have a powerful defense (both material and soul), but are weak in offence.

1) Essence of Water

1+2 Profound Truth of Freezing Zero

2) Profound Mystery of Ice

3) Profound Mystery of ice edge

4) Profound Mystery of Illusory fog

5) Profound Mystery of Waterbody

6) Profound Mystery of Circular Softness


Profound Laws of Wind:

Saints and Deities who train in the Laws of Wind tend to be specialized in speed.

1) Essence of Wind

2) Profound Mystery of Doppelganger

3) Profound Mystery of Sound waves

3+4 Profound Truth of Sound

4) Profound Mystery of Music

5) Profound Mystery of Wind Walking

6) Profound Mystery of Spatial Wind

7) Profound Mystery of Dimensional

8) Profound Mystery of Fast

8+9 Profound Truth of Velocity

9) Profound Mystery of Slow


Profound Laws of Earth:

Saints and Deities who train in the Laws of the Earth tend to have a very strong material attack, but a weak soul attack.

1) Essence of Earth

2) Profound Mystery of Strength

3) Profound Mystery of World Walking

4) Profound Mystery of Vitality

5) Profound Mystery of Gravitational Space

6) Profound Mystery of Throbbing Pulse of the World

1+2+3+4+5+6 Profound Truth of the Void


Profound Laws of Lightning:


Saints and deity who train on the laws of lightning tend to be specialized in speed

1) Essence of Lightning

2)

3)

4)

5)

6)


Profound Laws of Darkness:

1) Essence of Darkness

2) Profound Mystery of Shadow Doppelganger

3) Profound Mystery of Evil

4) Profound Mystery of Devour

5)

6)


Profound Laws of Light:

Saints and Deities who train in the Laws of Light tend to be specialized in regeneration/healing and speed And soul attack

1) Essence of Light

2) Profound Mystery of Light Speed

3) Profound Mystery of Light Doppelganger

4)

5)

6)


The 4 Edicts

The 4 Edicts of Fate, Life, Death and Destruction are trained differently than the Elemental laws. They do not contain any type of profound Mystery. Ascension from Saint to demigod, demigod to full god and full god to Highgod can only happen, when the natural laws deem the persons level of enlightenment in the Edict worthy of such a status. Also because there is no fusing of Laws to tell a Highgods strength, it is very difficult to judge the strength of a Highgod who trains in one of the 4 Edicts and there is no way to tell if someone on the level of a 7 star fiend or above reached the paragon level.

Edicts of Fate

Saints and Deities who train in the Edicts of Fate tend to be powerful in both soul attacks and defense, while weak in both material attacks and defense.

Edicts of Destruction

Edicts of Life

Edicts of Death

Divine abilities

Magic Formations

References

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